Sorceress
The mighty Aragwaith Sorceresses are gracile like wind. They can confuse their opponents by standing in front of them, seemingly defenseless; after the attacker hits, they notice their victim is behind them, ready to perform his own killing strike. On the battlefield these sorcerers are fearsome enemies; even their comrades keep an eye on them, carefully, from a safe distance. And so it happens that even the Royal orders of Wesnothian magi treat these noble lores with respect and caution.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit can use one move to teleport between any two empty villages controlled by its side.
Information
Advances from: | Enchantress |
Advances to: | |
Cost: | 68 |
HP: | 40 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | Aragwaith Sorceress |
Abilities: | cures, heals +8, teleport |
Attacks (damage - count)
staff melee | 13 - 2 impact | ||
fireball ranged | 15 - 3 fire | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 30% | |
Deep Water | 100 | 20% | |
Flat | 1 | 40% | |
Forest | 1 | 50% | |
Frozen | 2 | 40% | |
Hills | 2 | 50% | |
Mountains | 2 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | 100 | 0% | |
Village | 1 | 60% |